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yourmy.life is a future Minecraft LifeSteal survival server focused on tension, consequence, reputation, and player-driven stories. Unlike chaotic pay-to-win Minecraft servers overloaded with distractions, YML aims to create a darker and more immersive experience where every fight matters and every heart has value.

Planned Features

LifeSteal Mechanics

Kill players to steal hearts. Die and lose them. Reach zero hearts and face serious consequences.

Small Community Focus

YML is planned around a smaller, tighter-knit player base where names, reputations, alliances, and betrayals actually matter.

Mostly Vanilla Gameplay

The goal is to preserve the core Minecraft survival experience while adding meaningful tension and progression.

Seasonal World

Planned seasonal resets will help keep gameplay fresh, competitive, and fair for both new and returning players.

Focused Experience

No excessive crates. No bloated feature overload. No nonsense. Just survival, risk, conflict, and atmosphere.

Connect

The server is currently in closed testing. When Season 1 goes live, you'll be able to join using the address below.

Server IP
play.yourmy.life
Version
26.1.2 — Java

Server Rules

No Cheating

Hacked clients, X-ray, auto-clickers, and macros are bannable. Play fair or don't play.

No Exploits

Duping, lag machines, and game-breaking glitches result in heart loss and possible bans.

PvP Is Fair Game

Trapping, ambushing, and betrayal are part of LifeSteal. Combat-log to escape death is not.

No Harassment

In-game rivalries stay in-game. Doxing, slurs, and real-world threats are zero-tolerance.

No Griefing Spawn

Spawn and protected zones are off-limits. Everywhere else is a warzone — build accordingly.

One Account

No alts to dodge heart loss or revive yourself. Detected alts are banned along with the main.

FAQ

When does Season 1 launch?
We're aiming for a Season 1 launch once core systems are stable and tested. Exact date will be announced in the Discord — join to be notified.
How does LifeSteal work here?
Each player starts with a set number of hearts. Killing another player transfers a heart from them to you. Reach zero hearts and you face permanent consequences for the season — losing your account access to the server.
Is it pay-to-win?
No. YML is explicitly built against the pay-to-win model. Nothing that affects gameplay, hearts, or progression will ever be for sale.
Will there be applications to join?
Early seasons may use a whitelist or application system to keep the community small and engaged. Details will be posted before launch.
What version and platform?
Java Edition, version 26.1.2. Bedrock support is not currently planned.
Can I stream or make content here?
Absolutely — content creators are welcome. Reach out in Discord if you'd like to be highlighted.
In Development

Current Status

YML is currently in early development and testing. The core LifeSteal systems are online, and the foundation for Season 1 is actively being built. More information, applications, and community links will be added here over time.